Item details - Marshal
The venerable Marshal series of battleships have made up the backbone of CONCORD's fleets for a century, in various marks and iterations of a design originally built around the subframe and keel of the Amarr Empire's Apocalypse-class battleship. The appearance of a response force led by Marshal-class battleships invariably ends in the destruction of criminals and terrorists daring to try their luck in high-security space.

Over the course of the Drifter Crisis, the Directive Enforcement Department assessed that the aged design, improved only incrementally over the decades, could no longer meet the challenges facing CONCORD. The Marshal was therefore included in CONCORD Aerospace's "Force Majeure Program" to develop enhanced and totally overhauled versions of its core inventory of police action and combat vessels.

While CONCORD Aerospace successfully upgraded the Marshal and other DED vessels with hyper-advanced technology, the program became a severe drain on CONCORD's resources. Consequently, the Inner Circle authorized a limited release of the Marshal, stripped of CONCORD's advanced rapid-deployment and electronic warfare suites, to the capsuleer market via authorized dealers.

Gallente Battleship bonuses (per skill level):
5 % bonus to Large Hybrid Turret damage
7.5 % bonus to Large Hybrid Turret tracking speed

Minmatar Battleship bonuses (per skill level):
5 % bonus to Large Projectile Turret rate of fire
10 % bonus to Large Projectile Turret falloff

Caldari Battleship bonuses (per skill level):
5 % bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
10 % bonus to Cruise Missile and Torpedo flight time

Amarr Battleship bonuses (per skill level):
5 % bonus to Large Energy Turret damage
10 % bonus to Large Energy Turret optimal range

Black Ops bonuses (per skill level):
10 % bonus to Warp Scrambler and Warp Disruptor optimal range
10 % bonus to warp speed and acceleration
20 % bonus to Stasis Webifier optimal range
125 % bonus to ship max velocity when using Cloaking Devices

Role Bonus:
Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
No targeting delay after Cloaking Device deactivation
Cloak reactivation delay reduced to 5 seconds
Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
10 % bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
75 % reduction to effective distance traveled for jump fatigue

Armor Hitpoints 5000 HP
Armor EM Damage Resistance 32.99999833107 %
Armor Explosive Damage Resistance 32.99999833107 %
Armor Kinetic Damage Resistance 32.99999833107 %
Armor Thermal Damage Resistance 32.99999833107 %
Shield Capacity 5000 HP
Shield recharge time 3125000 s
Shield EM Damage Resistance 32.99999833107 %
Shield Explosive Damage Resistance 32.99999833107 %
Shield Kinetic Damage Resistance 32.99999833107 %
Shield Thermal Damage Resistance 32.99999833107 %
Cargo capacity 700 m3
Mass 150,000,000 kg
Volume 450000 m3
Baseprice 1,000,000,000 ISK
High Slots 8
Medium Slots 7
Low Slots 7
Rig Slots 2
Calibration 400 points
Drone Bandwidth 0 Mbit/sec
Launcher Hardpoints 6 hardpoints
Turret Hardpoints 6 hardpoints
Powergrid Output 18000 MW
CPU Output 800 tf
Maximum Targeting Range 70000 m
Scan Resolution 180 mm
Maximum Locked Targets 7
RADAR Sensor Strength 0 points
Ladar Sensor Strength 0 points
Magnetometric Sensor Strength 0 points
Gravimetric Sensor Strength 40 points
Signature Radius 330 m
Tech Level 2 Level
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