About
The Killboard

This is the EVE Development Network Killboard running version 4.4.3.0 (July 2019 1.0), created for EVE Online corporations and alliances. Based on the EVE-Killboard created by rig0r and maintained by the EVE-Dev group, it is now developed and maintained on the EVE KB website at www.evekb.org

All EVE graphics and data used are property of CCP.

Current developers:
Mini Mooo, Salvoxia, Fuegor
Previous developers:
Beansman, Captain Thunk, FriedRoadKill, Hon Kovell, Idun, Ralle030583, exi, mastergamer
Contributors:
Coni, EDG, JaredC01, Karbowiak, Mitchman, Snitch Ashor, bunjiboys, liquidism

This killboard currently contains: 117016 killmails, 118200 pilots, 27745 corporations and 3130 alliances.

Theme:
EDK default
The default theme for EDK.
Mods used:
API KillMails
Utilizes the new KillMails API Call to prevent the "one key per account" caching problems
Version 1.1 by Salvoxia
Known Members
Add an option for a list of known members to the corp details page.
Core distribution mod.
Most Expensive Mod
Show the most expensive kills and losses
RankMod 1.01 by Chro'Tal
Assigns ranks, medals and ribbons based on pilot performance.
Download and forum, see EVEDK Forum
RSS Feed
Generates an RSS feed for most recent kills or losses.
Core distribution mod.
Signature Generator
Generates signature images showing most kill information by a pilot.
Core distribution mod.
Kills & Real kills
'Kills' - The count of all kills by an entity.
'Real kills' - This is the count of recorded kills minus any pod, shuttle and noobship kills.
The 'Real kills' value is used throughout all award and statistic pages.

Kill points
Administrator option.

If enabled, every kill is assigned a point value. Based on the shiptype destroyed, and the number and types of ships involved in the kill, the number of points indicates the difficulty of the kill. As a result, a gank will get a lot less points awarded than a kill in a small engagement.

Efficiency
Efficiency is calculated as the ratio of damage done in ISK of ship and modules versus the damage received in ISK. This comes down to damagedone / (damagedone + damagereceived ) * 100.

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